JEREMIAH COSTELLO – GAME DESIGNER
I’m a game designer with a decade of hands-on design experience and over twenty years across game development and interactive audio. My work spans systems design, licensed IP adaptation, narrative design, and constraint-led platform UX across PC, tabletop, and novel hardware.
I shipped Rough Justice: ’84 as Lead Designer at Gamma Minus, a PC tactics title with deep board game DNA, an Epic MegaGrant, and an Unreal Engine Spotlight Award. Before that, I spent over a decade in voice production, founding studios in Germany and France and directing 200+ credits across games and interactive media.
Most recently, as Senior Game Designer at tonies, I was the principal designer on Tonieplay, a new category of interactive screen-free games exclusive to the Toniebox 2. I worked directly with Hasbro as IP holder to design three classic board game adaptations: Guess Who? Monster Mysteries, The Game of Life, and Monopoly: Real Estate Rush. I also designed the screen-free physical UX and LED interaction logic across all seven shipped Tonieplay titles.
I build systems that are legible, scalable, and grounded in how players actually behave.





















































